A murder mystery shaped by the questions each player asks.
Murder at the Manor is an investigative game that combines structured clue gathering with open-ended, AI-driven dialogue. Players explore the crime scene, examine evidence and interrogate characters while the system keeps each exchange connected to the evolving context of the case.
A voice-led investigation
Pygame renders the environment, manages player input and coordinates interactive elements such as character sprites, clues and dialogue. The interface provides the structure of a classic investigation while leaving room for more personal lines of enquiry.
Spoken questions are converted into text with Whisper, creating a precise transcript of every interrogation. The result is then passed through Ollama to Gemma 2, which produces context-aware responses based on the character, the evidence and the player’s previous discoveries.
Technology serving the story
The combination of real-time graphics, speech recognition and local generative AI makes dialogue feel more spontaneous without losing the structure needed by the mystery. Each clue and response contributes to an investigation that can unfold differently from one player to another.